GENERAL !
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THE CODEX.

Threads posted in this board are very important and are a must-read if you wish to join the site. This is where the rules, plots, updates, and announcements can be found. Read the rules before doing anything else!
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Sub-Board(s): THE RULES, MASS EFFECT INFORMATION, UPDATES & ANNOUNCEMENTS[/blockquote]

Sub-boards: the rules, mass effect information, updates&announcements

32 44 (Vb)4) Mp4 Release Date Film Malignant 720P Torrent Magnet
by nanateleco
Nov 12, 2021 3:06:31 GMT -5
No New Posts social hangout[/img]

SOCIAL HANGOUT.

Are you new? Introduce yourself so we can welcome you! Bored? Write up an entertaining post, engage in discussion, or play a game. This board pretty much encompasses everything involving out of character socialization, so pull up a chair and have a look around!

Sub-Board(s): INTRODUCTIONS, ABSENCES, GAMES & CONTESTS, TALENTS BOARD, POLLS & DISCUSSION

Sub-boards: introductions, absences, games & contests, talents board, polls & discussions

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by luoredislitis
Sept 30, 2021 5:14:00 GMT -5
No New Posts questions, comments, & concerns[/img]

QUESTIONS, COMMENTS, AND CONCERNS.

If you have any questions regarding Mass Effect: Genesis, want to give us a compliment, or are concerned about something, please post whatever you have to say here, and we'll respond as soon as possible.
This board is guest-friendly!

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by clocalnatheavin
Apr 24, 2021 10:34:49 GMT -5
No New Posts advertise & affiliate[/img]

ADVERTISE & AFFILIATE.

This board is open to both guests and members, and is dedicated to the advertisement of different websites. We simply ask that you follow common courtesy - please do not post anything with blinding psychedelic-colored text, anything with text so small it gives you a headache when you try to read it, or anything unbearably graphic/disgusting.

Sub-Board(s): FIRST TIMERS, LINK BACKS, AFFILIATION

Sub-boards: first timers, link backs, affiliation

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by luoredislitis
Sept 30, 2021 5:49:12 GMT -5
No New Posts the staff board[/img]

THE STAFF BOARD.

This is where the evil staff members plot the end of the world behind everyone's back. Oh, and also talk about other important things. But mostly the former.

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ARCHIVES.

Old, outdated, or inactive threads will be moved to these boards, where they can be easily accessed in the future.

Sub-Board(s): IN CHARACTER ARCHIVES, OUT OF CHARACTER ARCHIVES

Sub-boards: in character archives, out of character archives

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CHARACTERS !
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Board Threads Posts Last Post
No New Posts character creation[/img]

CHARACTER CREATION.

This is where you post character applications following the proper format. Please read the rules before you post an application. When you are done, patiently wait until a moderator approves your application before you begin to roleplay.

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by nanateleco
Nov 12, 2021 2:36:25 GMT -5
No New Posts shadow broker's files[/img]

SHADOW BROKER'S FILES.

All characters that have been accepted and are now ready to be roleplayed will be moved to this board, so that they might be easily accessed in the future.

Sub-Board(s): ACCEPTED ASARI, ACCEPT BATARIANS, ACCEPTED DRELL, ACCEPTED HUMANS, ACCEPTED KROGAN, ACCEPTED QUARIANS, ACCEPTED SALARIANS, ACCEPTED TURIANS, ACCEPTED MISCELLANEOUS

Sub-boards: accepted asari, accepted batarians, accepted drell, accepted humans, accepted krogan, accepted quarians, accepted salarians, accepted turians, accepted miscellaneous

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No New Posts character development[/img]

CHARACTER DEVELOPMENT.

Looking to do something with your character? Need a rival, partner in crime, love interest, parent, colleague, or friend? Perhaps you have a 'loyalty mission'-esque plot in mind and would like to get some others in on it. Establish character relationships and plan to develop your character further by using this board!

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by nanateleco
Nov 12, 2021 2:39:21 GMT -5
No New Posts character logs[/img]

CHARACTER LOGS.

Keep track of your characters and their activities by creating a thread in this board. Feel free to add character status, journal entries, or anything else relating to your characters. This board is the one exception to the double-post rule. Please do not post in other people's character logs. This is not mandatory, however, it is encouraged.

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THE CITADEL !
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No New Posts the citadel tower[/img]

THE CITADEL TOWER.

The tower at the center of the Presidium houses the Council Chambers and the main traffic control for the station—any ship within a few thousand kilometers comes under the jurisdiction of Citadel Control. The Chambers themselves are not open to the public and access is only granted to officials and those with special clearance. They are beautifully furnished, with cherry trees and fountains, as well as numerous staircases leading up to the central platform where the Council convenes.

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by luoredislitis
Sept 30, 2021 5:34:26 GMT -5
No New Posts the presidium[/img]

THE PRESIDIUM.

The Presidium is a massive, park-like complex containing the offices of the various branches of the galactic government, as well as the embassies of all the races represented in the Citadel. There are also shops, restaurants and recreational facilities, serving the wealthy residents who live and work throughout the sector. The Presidium is monitored by a Virtual Intelligence named Avina, and, unlike the Wards, incorporates an artificial 20-hour day schedule: lights are dimmed, and the holographic "sky" darkened, for 6 of the 20 hours, imitating the familiar day-night cycle.

Sub-Boards: THE PRESIDIUM COMMONS, THE CITADEL EMBASSIES, HUERTA MEMORIAL HOSPITAL, THE PURGATORY BAR, THE CONSORT'S CHAMBERS

Sub-boards: the presidium commons, the citadel embassies, huerta memorial hospital, the purgatory bar, the consort's chambers

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by nanateleco
Nov 12, 2021 2:57:34 GMT -5
No New Posts the wards[/img]

THE WARDS.

The "arms" of the Citadel, known as the Wards, constitute the residential and commercial sectors of the station. Densely populated, housing millions of residents from many galactic species, the Wards are akin to Earth cities such as Hong Kong and Singapore. Numerous skyscrapers rise from the superstructure, sealed against vacuum, as breathable atmosphere is only maintained to a height of approximately 7 meters. Unlike the Presidium, there is no artificial day-night cycle; as a consequence of this, commercial activity rarely ceases, and residents work and rest according to personal need. Barla Von appropriately dubs the area the cultural heart of the Citadel, and therefore of Citadel space. The Wards are policed by the Citadel Security Services (C-Sec), whose offices and custody suites are located in the Lower Wards. Flux is a popular night club, also located in the Upper Wards.

Sub-Board(s): THE UPPER WARDS, THE LOWER WARDS, C-SEC ACADEMY

Sub-boards: the upper wards, the lower wards, c-sec academy

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by nanateleco
Nov 12, 2021 2:51:24 GMT -5

INNER COUNCIL SPACE !
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PALAVEN.

The turian homeworld, Palaven, has a metal-poor core, generating a weak magnetic field and allowing more solar radiation into the atmosphere. To deal with this, most forms of life on Palaven evolved some form of metallic exoskeleton to protect themselves. Their reflective plate-like skin makes turians less susceptible to long-term, low-level radiation exposure, but they do not possess any natural armor. The turians' martial attitude permeates every aspect of Palaven society, from architecture to art to politics.

Sub-Board(s): MENAE

Sub-board: menae

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SUR'KESH.

Alternating between large oceans and landmasses covered in flora, the salarian homeworld, Sur'Kesh, is known for its humid climate and lush vegetation. As with the rainforests that once covered Earth, the planet's many forests enjoy a rich biodiversity. The salarian desire for intellectual stimulation drove them to explore every aspect of their environment long ago, developing ways to thrive without consequences detrimental to their habitat. The salarian homeworld has been likened to the jungles of Earth: pretty to look at, teeming with life, uncomfortable to live in and dangerous to the unwary.

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TUCHANKA.

Scarred by bombardment craters, radioactive rubble, choking ash, salt flats, and alkaline seas, Tuchanka, the krogan homeworld, can barely support life. Thousands of years ago life grew in fierce abundance under the F-class star Aralakh (a Raik clan word meaning "Eye of Wrath"). Tree analogs grew in thick jungles, their roots growing out of shallow silty seas. Life fed upon life in an evolutionary crucible. This world died in nuclear firestorms after the krogan split the atom. A "little ice age" of nuclear winter killed off the remaining plant life. In recent centuries many krogan have returned to their homeworld. The reduced albedo has caused global temperatures to rise. In order to maintain livable temperatures, a vast shroud was assembled at the L1 Lagrange point. It is maintained by the Council Demilitarization Enforcement Mission (CDEM) which is based on orbiting battlestations. Death comes in many forms on Tuchanka: from the radioactive fallout spread by the krogan's nuclear war, to the lethal heat from the reduced planetary albedo, to vicious and predatory animal life.

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KAHJE.

Located within the galaxy's Inner Council Space region, Kahje is an ocean planet with 90% of its surface covered in water, only small islands encompass the world's land area. It orbits an energetic white star, which results in a permanent blanket of clouds.It is the homeworld of the hanar, a race resembling Earth jellyfish, and the home to most surviving drell and is protected by a largely automated planetary defense network. The atmosphere is perfect for life; while containing some traces of ammonia, it consists of oxygen, hydrogen, and nitrogen, giving it an Earth-like atmosphere. The climate has also proved too humid for the drell, and they have found it more tolerable to live in climate-controlled domed cities. The vast worldwide ocean is known as the Encompassing. Kahje is also dotted with Prothean ruins, which has shaped the religion and society of the hanar. Mount Vassla, an underwater volcano, is at the heart of one of the largest Prothean ruins on Kahje.

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IRUNE.

The volus homeworld is a high-pressure, high-gravity planet that supports an ammonia-based ecology. This rare environment means that the volus have been slow to colonize, as there are few planets that meet their habitation requirements. Most prefer to stay on Irune, working remotely via the extranet. The more adventurous don the clumsy but vital pressure suits and venture out to worlds in Citadel space to make their fortunes. Irune is remarkable for having done away with warfare as an institution of the state. Physical skirmishes between groups rarely last long, and are almost always ended by social castigation, bargaining agreements, or harsh economic sanctions. Irune's cities tend to be built on fast trade routes rather than militarily defensible positions.

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No New Posts other locations[/img]

OTHER LOCATIONS.

This board encompasses all other unspecified locations in Inner Council Space.

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OUTER COUNCIL SPACE !
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THESSIA.

The asari homeworld has been called the "crown jewel of the galaxy," the "apex of democracy," and the "beating heart of galactic love." Its republics have a remarkably low incidence of war, disease, violent crime or famine, riding a stable economy backed by wealthy colonies and Thessia's vast element zero reserves. The planet's reserves of element zero are so vast that they affect its price galaxy-wide. Because life on Thessia evolved in an eezo-rich environment, the world is home to a wealth of both biotically active and eezo-resistant species. Travel to the planet is strictly controlled, but smuggling remains an issue. Thessia is host to varying republics instead of a single government and, although each maintains a formidable military, it is notable for having long been free of internal or external wars. The asari are renowned for their cultural and political dominance, and they excel in ambassadorial ventures.

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DEKUUNA.

The elcor homeworld Dekuuna overflows with natural resources protected by law, from large deposits of precious metals to vast forests. The elcor themselves live in rich grasslands near the equator. The majority of Dekuuna settlements are tucked within this belt, as the conservative elcor feel little desire to build outside their comfort zone. Their twin capitals are for migrations from the wet season to the dry season, a tradition made obsolete by modern technology but still observed.

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No New Posts other locations[/img]

OTHER LOCATIONS.

This board encompasses all other unspecified locations in Outer Council Space.

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EARTH ALLIANCE SPACE !
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EARTH.

The homeworld and capital of humanity is entering a new golden age. The resource wealth of a dozen settled colonies and a hundred industrial outposts flows back to Earth, fueling great works of industry, commerce, and art. The great cities are greening as arcology skyscrapers and telecommuting allow more efficient use of land. Earth is still divided among nation-states, though all are affiliated beneath the overarching banner of the Systems Alliance. While every human enjoys longer and better life then ever, the gap between rich and poor widens daily. Advanced nations have eliminated most genetic disease and pollution. Less fortunate regions have not progressed beyond 20th century technology, and are often smog-choked, overpopulated slums. Sea levels have risen two meters in the last 200 years, and violent weather is common due to environmental damage inflicted during the late 21st century. The past few decades, however, have seen significant improvement due to recent technological advances.

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No New Posts arcturus station[/img]

ARCTURUS STATION.

Arcturus Station is a 5-kilometer diameter Stanford Torus-type space station, at the trailing Lagrange point (L5) of the gas giant Themis. Construction on Arcturus Station began in 2151 and concluded in 2162, utilising many metal-rich asteroids that remain nearby, housing transient populations. Arcturus Station was inaugurated in 2156, and has served as the military and political headquarters of the Systems Alliance since the First Contact War. As the headquarters of the Alliance Navy, Arcturus Station is the command center of the fleet, and is conveniently located at the nexus of several mass relays. Furthermore, it guards the mass relay leading to Earth. Arcturus's centralized location makes it an ideal choke point for defense as well as a jumping-off point for further exploration.

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ELYSIUM.

When searching for a colony to retire to, Alliance hero Jon Grissom said he wanted "the one where the sun has the decency to set at a reasonable time." Elysium fulfilled this criteria and many more, featuring low gravity, tolerable atmospheric pressure, and a suitable climate. Humans and aliens alike flocked to the "alpine paradise" early in its colonial years, and the planet remains a vibrant hub for both visitors and permanent residents. Security is a constant concern for Elysium; the planet has suffered several pirate or mercenary attacks, including the Skyllian Blitz of 2176. Elysium's airspace is secured by mobile planetary defense cannons -- its armed starship complement is relatively light. Materiel and volunteers from Elysium formed part of the Alliance Second Fleet, which is stationed near Arcturus.

Sub-Boards: JON GRISSOM ACADEMY

Sub-board: jon grissom academy

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No New Posts other locations[/img]

OTHER LOCATIONS.

This board encompasses all other unspecified locations in the Earth Alliance Systems.

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ATTICAN TRAVERSE !
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No New Posts eden prime[/img]

EDEN PRIME.

This idyllic agrarian world was one of the first human colonies established beyond the Charon mass relay. Eden Prime's biosphere is unusually well-suited for importation of Earth-native life. This fertility drew heavy immigration and development by the Systems Alliance and various corporations. Today Eden Prime is a model of sustainable, organized development. The population is housed in space-efficient arcologies that tower over thousands of kilometers of green fields and orchards.

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THERUM.

Therum is a distant but rich industrial world claimed by the human Systems Alliance. Its plentiful heavy metals have fueled the recent manufacturing boom on Earth. Core samples rich with the fossils of simple silicon-based organisms indicate Therum was more habitable in the past than it is at present. Perhaps this explains the many Prothean ruins dotting the surface, most of which have been looted by mining corporations.

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FEROS.

Feros is a habitable world in the Attican Beta cluster. Two-thirds of the habitable surface is covered with the ruins of crumbling Prothean megalopolis. In the millennia since the Prothean extinction, the ruins have been picked over by looters many times. Feros was considered a poor prospect for colonization, as little open ground remains for agriculture. The only sizable fresh water sources are the poles, which are tapped by the decaying Prothean aqueduct system. The dead cities, while in good condition considering their antiquity, are of uncertain stability. Ground level is congested by a dozen meters of fallen debris, and the air is fouled by dust. In 2178, the human ExoGeni Corporation announced its intention to place a permanent colony on Feros, to thoroughly explore the ruins. The pioneer settlement was placed on the upper levels of the several intact skyscrapers, using the surviving Prothean aqueducts and rooftop hydroponics gardens to support the population.

Sub-Board(s): ZHU'S HOPE

Sub-board: zhu's hope

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NOVERIA.

Noveria is a snowy, rocky world, with most of its hydrosphere locked up in massive glaciers. A privately-chartered colony world, the planet is owned by Noveria Development Corporation holding company. The NDC is funded by investment capital from two dozen high technology development firms, and administrated by an Executive Board representing their interests. The investors built remote hot labs in isolated locations across Noveria's surface. These facilities are used for research too dangerous or controversial to be performed elsewhere, as Noveria is technically not part of Citadel space and therefore exempt from Council law. By special arrangement, Citadel Council Special Tactics and Reconnaissance agents have been granted extraterritorial privileges, but it remains to be seen how committed the Executive Board is to that principle. Given its unique situation, it is understandable that Noveria is often implicated in all manner of wild conspiracy theories.

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VIRMIRE.

Virmire is a lush frontier world, ideal for colonization by carbon-based species. Its vast seas and orbital position on the inner life zone have created a wide equatorial band of humid, tropical terrain. Unfortunately, the political instability of the nearby Terminus Systems has impeded colonization efforts — the high risk of raids by pirates and slavers makes it an unappealing homestead. Many times, the Citadel has opened negotiations to settle Virmire with the various criminal gangs and petty dictatorships in the nearby Terminus Systems. All fell apart due to internal power shifts within the opposing parties. The Citadel has written off the colonization of Virmire as impossible without significant political change.

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No New Posts other locations[/img]

OTHER LOCATIONS.

This board encompasses all other unspecified locations in the Attican Traverse.

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TERMINUS SYSTEMS !
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ILLIUM.

Illium is a classic garden world developed to serve as entrepôt between the Terminus Systems and the Asari Republics. To abet this trade the normally stringent customs laws of Council space on product-safety-proscribed materials and sapient trafficking are relaxed. Officially, Illium is not an asari world; it is colonized and operated by asari corporate interests. Illium is infamous for its abusive labor practices and legalization of nearly everything except murder. As such, Illium is the preferred production site for weapons and pharmaceuticals that would be illegal nearly everywhere else, made even more lucrative by legal indentured servitude. Despite the dangers of its products, Illium is renowned for glamor, luxury, and safety (provided by near-total surveillance), making it a favored tourist destination. Countless celebrities maintain palatial estates on Illium and in its capital, Nos Astra. The sole obstacle to business on Illium is its extreme bureaucracy, tolerated only for its provision of security.

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by nanateleco
Nov 12, 2021 2:42:21 GMT -5
No New Posts

OMEGA.

Built in the mined-out husk of a metallic asteroid, Omega has been a haven for criminals, terrorists, and malcontents for thousands of years. At times the station has lain idle and abandoned for centuries, only to be reactivated by a new group of outlaws seeking a fresh start. The space station's original elegant design has given way to haphazard expansion by scrabbling factions of every species. There is no central government or unifying authority on Omega, and nobody can recall a time there ever was one. Today, Omega is a major hub of narcotics, weapons, and eezo trafficking without even a pretense of civilian government or military control. Only mercenary groups have been able to instill a limited order; the most ruthless is an asari syndicate run by the notorious Aria T'Loak.

Sub-Board(s): AFTERLIFE CLUB, OMEGA CLINIC

Sub-boards: afterlife club, omega clinic

19 23 (Md?86) With English For Mobile Avi Nightbooks 8K
by nanateleco
Nov 12, 2021 2:45:21 GMT -5
No New Posts other locations[/img]

OTHER LOCATIONS.

This board encompasses all other unspecified locations in the Terminus Systems.

Sub-Board(s): ILOS

Sub-board: ilos

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THE UNCHARTED !
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No New Posts Normandy SR-1[/img]

NORMANDY SR-1.

The Normandy SR-1 is a prototype "deep scout" frigate, first of the eponymous Normandy class, co-developed by the Alliance and the Turian Hierarchy with the sponsorship of the Citadel Council. She is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core.

Sub-Board(s): COMMAND DECK, COMM ROOM, CREW QUARTERS, ENGINEERING AND STORAGE

Sub-boards: Command Deck, Comm Room, Crew Quarters, Engineering & Storage

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No New Posts the migrant fleet[/img]

THE MIGRANT FLEET.

Also known as the Flotilla, the Migrant Fleet is the massive fleet that became home to the quarians after they were driven from their home world by the geth. The Migrant Fleet consists of roughly fifty thousand starships that house seventeen million quarians. Apart from their Pilgrimages, quarians typically spend their entire lives living shipboard and contributing to the Flotilla. In addition, quarians do not normally welcome outsiders onto the Migrant Fleet, because visitors carry an unacceptable risk of contagion; taken together, these factors mean quarians tend to be quite insular, caring little about the galaxy outside the Fleet.

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Legend

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