Post by The Illusive Man on Jul 26, 2012 0:19:53 GMT -5
SHOTGUNS
[/size][/u]These guns are the best in close combat. While not providing the fire rate of a Submachine gun or assault rifle, most of these guns are able to hit multiple targets. They're somewhat heavy but if held in the hands of a Krogan or other person which can get up close, these weapons reign supreme.[/size][/u]
M-23 Katana
Common military shotgun. Deadly at short range, but ineffective at long range. Very effective versus shields and biotic barriers, but weak versus armor. Manufactured by Ariake Technologies, the Katana is a common mercenary weapon and is also popular on colonies with Varren infestations.
M-27 Scimitar
An elite military shotgun capable of rapid fire, this weapon is deadly at short range, but ineffective at long range. It is effective against shields and biotic barriers, but weak against armor. Upgrades the Katana shotgun. Manufactured by Ariake Technologies, the Scimitar features twin mass effect generators, giving it a more rapid rate of fire than a traditional shotgun. This weapon was created for the Eclipse mercenary band, but it is rapidly becoming popular with Blood Pack mercenaries as well.
M-22 Eviscerator
The Lieberschaft 2180 shotgun, or "Eviscerator", is of human civilian design and has a unique ammunition generator. Where most modern firearms shave off chips or pellets from an ammunition block, the M-22 shaves off serrated metal edges designed to fly aerodynamically. This dramatically improves its armor-piercing capabilities and its tight grouping helps wound ballistics at longer ranges than standard shotguns. This design also violates several intergalactic weapons treaties, so the M-22 is not distributed to militaries.
M-300 Claymore
Very rare krogan shotgun. Deals high damage at short range, but is less effective at long range. Effective against armor, shields and biotic barriers. It is of human design but is only used by krogan, due to the fact that the kickback from a single shot has enough force to break a human's arm. Protected by Fabrication Rights Management (FRM) technology, this weapon is nearly impossible to reproduce and is prohibitively expensive.
Disciple
Originally handcrafted for the exclusive use of justicars, the Disciple shotgun's schematics were finally released to asari commandos after centuries of negotiation. The Disciple uses shells packed with microscale submunitions to deal staggering amounts of damage. Even shielded enemies are stunned by the force of a blast from this weapon.
Graal Spike Thrower (KROGAN ONLY)
The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of oversized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and, as a last resort, possesses blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects. Its shots can be charged for more damage.
AT-12 Raider
Carried by the batarian military's notorious Special Intervention Unit, the Raider is a semi-automatic shotgun that loads slowly but fires rapidly, with tremendous force. Short-range even for a shotgun, the Raider has a large pellet spread. Rather than eliminating recoil, its integral compensators instead make it predictable and vertical.
Geth Plasma Shotgun (NOT USABLE AT THIS TIME)
This three-barrelled geth weapon fires miniature but potent cluster rounds of superconducting projectiles and has a longer range than standard shotguns. A two-stage trigger system allows for either quick fire-capacitors or a charge-and-release attack to electrify the projectiles as they exit the weapon. As the rounds hit the target, they fragment and electricity arcs between the pieces, flash-converting the air to conductive plasma. The resulting impact, heat, and electrical charge overloads shields and barriers and causes massive trauma to unarmored targets.
M-11 Wraith
The Wraith is favored among mercenaries, pirates and slavers in the Terminus systems. Its high-impact damage and sturdy construction make it a popular "quick-draw" shotgun. A variant of the M-22 Eviscerator, demand for the Wraith is higher than ever, even though the weapon is banned in Citadel space. In order to lighten its weight the Wraith holds fewer shots than the Eviscerator.
N7 Crusader
Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the precision and stopping power of the Crusader. With a design patterned on riot shotguns this weapon has a moderate rate of fire that rewards careful aiming. Since this accuracy provides little room for error the Crusader is primarily used by highly trained soldiers.ASSAULT RIFLES
These are found primarily in militaries because they provide all of the essentials: accuracy, damage and fire rate. Although not having the range of a Sniper Rifle or the damage of a Shotgun these are the perfect weapon for most fights.
M-8 Avenger
A common, versatile, military-grade assault rifle. Accurate when fired in burst shots and deadly when fired on full auto. The Avenger is effective at penetrating shields, armor and biotic barriers. The modular design and inexpensive components of the Avenger make it a favorite of military groups and mercenaries alike. The Avenger has a reputation for being tough, reliable, easy to use and easy to upgrade.
M-15 Vindicator
A battle rifle favored by assassins and elite mercenaries that fires in highly accurate five-round bursts and can be pulsed for rapid fire. Very accurate and effective against armor, shields and biotic barriers. Upgrades the Avenger Assault Rifle. Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is quickly gaining popularity in the Terminus Systems.
M-96 Mattock
Medium-range, semi-automatic rifle effective against armor, shields and barriers. Upgrades the Avenger assault rifle. The Mattock is a semi-automatic hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. Though it does not have a sniper rifle's precision scope, marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming since it curbs a soldier's tendency to spray inaccurate fire under stress.
M-55 Argus
The high-powered Argus rifle is an excellent close-range weapon, and its bursts of fire conserve ammunition during lengthy conflicts. Others across the galaxy are adopting the Argus as their standard rifle, for both its intimidation factor and suppression power.
M-37 Falcon
This Alliance rifle launches 25mm mini-grenades. Lighter and more accurate than most grenade launchers, the Falcon burns through specialized ammunition as well as standard thermal clips. A field fabrication kit generates this ammunition, leaving the clips as the rifle's only limitation.
M-76 Revenant
Unleashes a storm of deadly high velocity slugs. Less accurate than an assault rifle, but has a high ammo capacity and deals much more damage. Effective against armor, shields and biotic barriers. Upgrades the Vindicator Battle Rifle. Protected against replication by sophisticated Fabrication Rights Management (FRM) technology, only the richest and most powerful warlords can afford this weapon
M-99 Saber
A heavy-duty semi-automatic rifle favored by only the most elite marksman, the M-99 Saber is jokingly referred to as "The Big Iron" for its sheer stopping power. Each M-99 Saber is designed specifically for its owner, making it one of the Alliance's more expensive weapons.
Chakram Launcher
The fancifully named Chakram Launcher uses an internal fabricator to manufacture lightweight ammunition discs wrapped in holographic tracers. The discs explode on impact, sending shrapnel tearing through the enemy. Markings stamped on the gun's barrel are a shipping code created by its manufacturer Ama-Lur Equipment. The code warns that the rifle must be assembled carefully, as it contains mixtures extremely volatile under pressure. This is why the Chakram Launcher requires thermal clips: without a way to dissipate the intense heat caused by its fabrication process, the rifle's circuitry would quickly destroy itself in a spectacularly lethal meltdown.
Phaeston
Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun. Each shot is tempered by kickback dampeners inside the shoulder stock, which lets the Phaeston pack more punch than other weapons its size without sacrificing precision. Its fully automatic fire and relatively light weight has turned the Phaeston into the turian infantry's primary go-to weapon.
Geth Pulse Rifle (NOT USABLE AT THIS TIME)
This geth weapon fires a rapid stream of high-energy phasic slugs. Very effective against shields and biotic barriers, but moderately effective against armor.Geth pulse rifles are rarely retrieved from the battlefield; when they are, the guns are generally functional and comparable to a stock assault rifle. Over time, however, they prove unreliable and difficult to repair. Two anomalies differentiate these geth weapons from other stock assault rifles. First, the mass effect field generation technology follows a sine curve (it has a variable rate of fire). Second, its slugs are lighter than standard Avenger slugs, but they're encased in a phasic envelope. Overall, this weapon should be more effective against shields and barriers than a battle rifle, but will likely have less armor penetration capabilities.
N7 Valkyrie (NOT USABLE AT THIS TIME)
After the carnage of the Battle of the Citadel, Alliance officers commissioned a new rifle for their ground forces. A variation of the popular Avenger design, the Valkyrie is now standard issue for new recruits. Exceptionally well-crafted, accurate and packing ample firepower the rifle is a hot black-market item when it surfaces
SNIPER RIFLES
[/size][/u]Hands down the best guns at long range. However, they possess the worst fire rate. Their damage also is substantial, so it is easy to take down multiple enemies at long range before they come close.
M-92 Mantis
Powerful sniper rifle able to take out most targets in a single shot. Incredibly accurate at long range, but rate of fire is slow. Effective against armor, but weaker against shields and biotic barriers. Manufactured by Devlon Industries, the Mantis is primarily used by police and planetary militia groups. The prevalence of kinetic barriers has made this weapon less popular with the military, but it is used more frequently in the Terminus systems where these defenses are less common. Has great damage and accuracy with near instantaneous hit, offset however by its small amount of extra ammo that can be carried.
M-97 Viper
Rapid-fire military sniper rifle. Incredibly accurate and deadly at long range, these weapons are popular amongst infiltrators and assassins. Very effective against armor and somewhat effective against shields and biotic barriers. Upgrades the Mantis sniper rifle. Rosenkov Materials developed this deadly weapon in response to the rising prevalence of kinetic barriers. While kinetic barriers still offer some protection from this weapon, its sheer power and rapid rate of fire make it capable of quickly killing almost any target regardless of its defenses.
M-29 Incisor
The Incisor is one of a new wave of military and police sniper rifles designed to overload active defenses such as shields. Firing three shots with each pull of the trigger, the Incisor's burst is so fast that all three rounds will be in the target by the time the barrel has moved a millimeter, increasing its stopping power without sacrificing accuracy. As an added benefit, the noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.
M-13 Raptor
The Raptor is a human version of a turian weapon developed for conflict on the low-gravity world Amar. Fighting at longer ranges than expected, the turians optimized a low-recoil, semi-automatic rifle with a scope, and issued it to their regular infantry, creating a hybrid weapon that was half-assault rifle and half-sniper weapon.
M-98 Widow (NOT USABLE AT THIS TIME)
Accurate and deadly anti-material rifle. Effective against armor, shields and biotic barriers. Upgrades the Viper Sniper Rifle. The Widow Anti-Material Rifle is primarily used by sniper teams in assault missions against armored vehicles or krogan. While kinetic barriers offer effective protection on vehicles, the kind generated by conventional military field generators are far too weak against the Widow. The Widow was never designed to be carried and fired by a human. Although this modified model can be carried, no ordinary human could fire it without shattering an arm.
Javelin (NOT USABLE AT THIS TIME)
Called the Javelin by Alliance marines, this geth weapon holds a reservoir of ferrofluid, magnetically drawn into the firing chamber and expelled at lethal speeds. Like a high-pressure water jet, the ferrofluid cuts through nearly anything it hits with so much heat that it resembles a beam of light. It causes terrible wounds.
M-90 Indra
The Indra's low-powered scope leaves it most effective at medium range, but many soldiers believe this limitation is offset by the gun's rapid rate of fire. The Indra is the first military-grade, fully automatic sniper rifle. It has an extremely efficient heat-sink system that allows a surprisingly large number of shots to be fired before the weapon ejects its thermal clip.
Black Widow (NOT USABLE AT THIS TIME)
The Alliance wanted to reduce the reload time of the original Widow rifle, without sacrificing its stopping power. The solution was to increase the number of shots the gun could fire before it needed a fresh thermal clip. Heavy for a sniper rifle, the Black Widow's firepower more than compensates for its encumbrance.
N7 Valiant
The Valiant is a sniper rifle tested by Alliance soldiers during a series of harsh survival exercises on the planet Kruljaven. This streamlined weapon employs a sophisticated fire-control system that improves accuracy by stabilizing the barrel during targeting. Although this comes at the cost of reduced capacity and rate of fire, most soldiers find the increase in precision and quick reloading time a worthy tradeoff.
SUBMACHINE GUNS
[/size][/u]These light weight guns possess a load of firepower and normally a large clip. However, they're poor at long range and don't possess the damage of other weapons.
M-4 Shuriken
A common but effective submachine gun. Fires three-round bursts, and can be pulsed for a higher rate of fire at the expense of accuracy. Very effective against shields and biotic barriers. As kinetic barriers have grown in popularity so has the popularity of submachine guns. Manufactured by the Elkoss Combine, the Shuriken machine pistol has a reputation for being deadly and easy to use, but is weak against armor.
M-9 Tempest
This submachine gun fires in long deadly bursts. Very effective against shields and biotic barriers. Inaccurate at long range and weak against armor. Upgrades the Shuriken Machine Pistol. The commonality of kinetic barriers has led to increased demand for rapid-fire weapons like the Tempest. Produced by Elanus Risk Control Services for the Eclipse mercenary band, the Tempest is an expensive but deadly addition to anyone’s personal arsenal.
M-12 Locust
The Kassa Fabrications Model 12 Locust is a compact submachine gun developed for the Alliance but now favored by gang enforcers and hitmen. Featuring a complex recoil-reducing mechanism and high-grade autotargeting software, the Locust delivers longer-range, more accurate fire than others in its class. It is also the gun that has killed two presidents.
M-25 Hornet (CERBERUS ONLY)
The M-25 Hornet is a long-range submachine gun created by Cerberus. It is standard issue for Cerberus troops, who are trained to handle the recoil from the gun's three-round bursts. Cerberus designed the Hornet to conserve ammunition and provide cover-fire during prolonged conflicts.
N7 Hurricane
While some militaries pass on the Hurricane because of its lower accuracy, the Alliance feels the gun's rapid firing rate offers excellent suppressive fire. A disciplined marksman can use the fully automatic submachine gun to chew through targets with alarming speed. Alliance officers were so pleased with field results that the Hurricane is now many squadrons' standard-issue SMG.
HEAVY PISTOLS
[/size][/u]Heavy pistols have a decent fire rate, decent accuracy and decent damage. They're also very light and easy to handle.
M-3 Predator
This is a reliable, accurate sidearm that is effective versus armor, but weak versus shields and biotic barriers. Manufactured by Elanus Risk Control, the Predator is valued as a powerful, deadly and relatively inexpensive weapon. While it is not generally deployed in the military due to commonality of kinetic barriers, it’s still very popular in the Terminus Systems where these defenses are less common.
M-5 Phalanx
Highly accurate and lethal sidearm. Effective against armor, but weak against shields and biotic barriers. Upgrades the Predator heavy pistol. The M5 Phalanx is the product of the Alliance's Offensive Handgun Project that developed a close-in weapon to be used on armored or shielded targets with no loss of stopping power in comparison to the soldier's assault rifle. The Phalanx enjoys a ballistics advantage even over most "hand cannons" and features an integral laser sight which is highly visible even in bright lighting conditions.
M-358 Talon (CERBERUS ONLY)
The Talon is a close-range pistol favored by Cerberus Guardians. Firing heavy-gauge shotgun pellets, it delivers massive trauma to unarmored targets. Its waste heat is sufficiently excessive that it carries six separate ammunition blocks, rotating like a twentieth-century revolver to prevent shaver jam or misfire due to premature melting of the shot.
M-6 Carnifex
A highly accurate and lethal pistol. The Carnifex is a favored sidearm of mercenary leaders and Eclipse mercenary tech specialists. It is an expensive, but powerful sidearm.
Arc Pistol (NOT USABLE AT THIS TIME)
An innovation of Admiral Daro'Xen, the Arc Pistol is a scaled-down Arc Projector that only requires thermal clips to solve its power problems. The Arc Pistol uses a nonvisible laser to ionize the air and create a path for a high-ampere electric shock. For a more damaging blast it can be charged up.
Scorpion
Originally issued to the salarian STG to allow small units to contain much larger enemy forces, the Scorpion pistol now sees service galaxy-wide. It fires low-velocity, squash-head projectiles with a dual use. The high-explosive filler within the projectiles contains an adhesive that secures the projectile to the target on impact. When fired into a surface it turns into a proximity mine.
M-77 Paladin
The Paladin is a reliable, durable weapon developed by law enforcement looking for a high-powered but easily concealed sidearm for undercover agents. Surprisingly small for its hitting power, the Paladin is a variant on the Carnifex pistol. While it has a smaller clip than the Carnifex, its shots are unquestionably more powerful.
N7 Eagle
When the Alliance's Offensive Handgun Project received funding to update one of its designs, its engineers chose to redesign the already impressive Phalanx pistol. Like its predecessor, the Eagle is a compact, fully automatic pistol that delivers unprecedented accuracy and punch with a rapid firing rate. The Eagle is named after the Desert Eagle, a classic handgun which gained a romantic reputation among gun collectors, thanks to its popularity in 20th and 21st-century Earth action movies.
UPGRADES
[/size][/u]Each weapon in the Mass Effect universe can hold 2 upgrades which provide a passive boost or a scope.
Assault Rifle Upgrades
[/size][/u]Stability Damper
Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. It reduces weapon kickback.
Magazine Upgrade
Increases magazine capacity, allowing more shots before reload.
Piercing Mod
Capacitor boosts kinetic coil generators, increasing shot penetration but decreasing damage.
Extended Barrel
Lengthens barrel, creating greater bullet velocity and impact.
Precision Scope
Simple 4x optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.
Heavy Pistol Upgrades
[/size][/u]Melee Stunner
Small attachment to muzzle, causing massive damage to meleed targets.
Piercing Mod
Capacitor boosts kinetic coil generators, increasing shot penetration but decreasing damage.
Magazine Upgrade
Increases magazine capacity, allowing more shots before reload.
High-Caliber Barrel
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.
Scope
Simple 2x optical scope enhances stability while zoomed. Increases accuracy while moving and taking damage.
Shotgun Upgrades
[/size][/u]Spare Thermal Clip
Adds sockets to raise thermal clip capacity, increasing number of spare shots.
Shredder Mod
Capacitor boosts kinetic coil generators, increasing shot penetration but decreasing damage.
Blade Attachment
Tungsten-carbide bayonet with recessed edge for increased melee damage.
High Caliber Barrel
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power.
Smart Choke
Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.
Sniper Rifle Upgrades
[/size][/u]Sniper Rifle Concentration Mod
Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.
Spare Thermal Clip
Adds sockets to increase thermal clip capacity, increasing number of spare shots.
Extended Barrel
Lengthens barrel, creating greater bullet velocity and impact
Piercing Mod
Capacitor boosts kinetic coil generators, increasing shot penetration but decreasing damage.
Enhanced Scope
Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke
Submachine Gun Upgrades
[/size][/u]Ultralight Materials
Superior lightweight alloys replace weapon parts, making weapon less obtrusive and easier to handle.
Magazine Upgrade
Increases magazine capacity, allowing more shots before reload.
High Caliber Barrel
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power.
Heat Sink
Increases heat conductivity of thermal clip receiver. Negates heat generated by some shots.
Scope
Simple 2x optical scope enchances stability while zoomed. Increases accuracy while moving and taking damage.[/blockquote]